WebFor me as of now using the current (511.79) drivers I find the shader caches for DirectX and OpenGL to be located here: C:\Users\ [USERNAME]\AppData\Local\NVIDIA with two respective folders, DXCache and GLCache, they never were or at least I never knew of the existence of them there when I was running 4XX.XX drivers. WebJul 23, 2024 · Enable shadow copying by setting the ShadowCopyFiles property to the string value "true". By default, this setting causes all assemblies in the application path to be copied to a download cache before they are loaded. This is the same cache maintained by the common language runtime to store files downloaded from other computers, and the …
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WebCached Shadow Maps. Cached Shadow Maps is a unity package for caching shadow maps on unity's built in lighting system, storing them (while valid) for later use effectively … WebNov 30, 2024 · Azure Cache for Redis. Azure Content Delivery Network (CDN) Next. Caching is a strategy where you store a copy of the data in front of the main data store. … hemel christmas lights 2021
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WebOct 25, 2024 · 3. Select a memory item you want to disable. Use the arrow keys to move the selection box onto the "Enabled" or similar text to the right of a memory item. This will select it. If you cannot find the option you … WebApr 3, 2016 · delete the entire shadow cache This bug only seems to occur with Visual Studio 2013, so a fix could be to upgrade to Visual Studio 2015 ( which isn't the best fix, … WebSet the Virtual Texture Streaming setting for imported textures based on "Auto Virtual Texturing Size" in the texture import settings. Enable Virtual Texture Lightmaps. When enabled, Lightmaps will be streamed using the virtual texture system. Changing this setting requires restarting the editor. hemel chiropractor